Unfortunately, as he also points out, the Druid is the least-played class in 5th edition, and that’s partly due to the complexity of Wild Shape. Wild Shape wasn’t always core to the Druid in prior editions, but as the game has grown it’s gotten more important and more iconic (and, as he points out, properties based on D&D have also made it more iconic - is that a nod to World of Warcraft there? I’m going to assume so) and so it just made sense to have it available right off the bat. As Jeremy Crawford explains in the accompanying official video breaking down rationale behind the Druid changes, 5e’s first-level Druid experience was a little lackluster - you got your proficiencies, you got some spellcasting, and you got the Druidic language… and that’s it. The first and most obvious change when you open the playtest material is that Druids now get a new ability at first level: Channel Nature, which you can use to Wild Shape. The reworked Wild Shape - and Channel Nature - are the heart of the Druid in One D&D This new packet of Unearthed Arcana includes our first look at the vision for an updated Druid class, and it’s safe to say that out of the changes we’ve seen in prior class playtests, this might be the most thorough set of class changes to be playtested yet. Now that we’ve all had a chance to absorb the results of January’s Open Gaming License controversy, Wizards of the Coast has released a new round of playtest material for the upcoming One D&D.
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